The video game controller has seen an interesting evolution. The form factor and button combination has changed, but the basic philosophy has mostly stayed the same. The use of mouse and keyboard in PC gaming also follows the same principle, which all utilize a series of button presses to control gameplay on the screen. This has usually created a large barrier-to-entry into gaming for many people, as the controller was often too complex. The past generation of video games have shown a shift away from this traditional method and more towards new and innovative control ideas.
The evolution of video game controllers.
Courtesy of Damien Lopez.
Motion Controlled Gaming
Motion controls in video games have been one of the major contributing factors to the rise of video games these past few years. The Nintendo Wii has spearheaded this run with their Wii remote and the follow-up MotionPlus peripheral. Sony and Microsoft have been busy creating their own motion control experiences, trying to capture some of Nintendo's success and market share in the process. Sony's solution combines their PlayStation Eye camera with their own motion controller to create a system that touts precise accuracy within a full 3D space and the ability for facial and vocal recognition. They have tried their hand at controller-free gaming with the first EyeToy camera for the PS2, but it was met with a mostly lukewarm response. Sony hopes to create a more advanced version of the Wii experience for the PS3, which looks promising.
The Xbox 360 pictured with the Project Natal sensor.
Courtesy of Colony of Gamers.
Microsoft's Project Natal is one of the most ambitious yet. Their sensor utilizes a combination of cameras, microphones, proprietary software, and an array of light sensors to create a completely controller-free, motion-controlled gaming environment. The lack of any physical controller creates a whole new experience that seems one step closer to virtual reality. However, questions of feasibility, accuracy, and possible missing gameplay features arise with no controller or button presses available.
With all three major consoles touting motion control by 2010, there looks to be a fierce showdown for the best motion control experience. All three seem to have their strengths and weaknesses, but it's too early to tell if there will be a clear winner.
Touchscreen Controlled Gaming
The Nintendo DS was one of the first portable devices to successfully leverage touchscreen controls in video games. The dual screen format works well, with the DS having the advantage of both touchscreen and traditional button controls. This seemed like the first showcase of what touch gaming is capable of.
The popularity of smartphones like the Apple iPhone moved this gaming sector to a whole new level. Rather than relying on a stylus for control, the iPhone has a capacitive touchscreen that uses your fingers instead. However, gameplay can be limited with no physical buttons available without an add-on or accessory. The combination of both styles have led to games that are much easier to understand and control.
The Future
Both motion and touchscreen gaming are still in their early phases, with both methods criticized for their more casual nature and the lack of meaningful gameplay in many of the titles. But with new technology always on the rise, there is a lot of potential for video games to evolve even further.



